In a post on the PS Blog last week, Blizzard revealed a series of news about the universe of Diablo IV, which will be the most immersive of the franchise yet. The sequel will also have a high level of customization.

Blood, brutality and dismemberment happens to be the few of the elements the Diablo franchise is known for — and Diablo IV is no different. The ESRB, the US age ratings body, confirmed that the title is a 17+ experience and reaffirmed the presence of microtransactions.

In August, Blizzard's senior director of public relations, Christy Um, told The Washington Post that all purchasable items are purely superficial and do not confer any advantage on players.
Purchased items are cosmetic only. Cosmetics do not affect gameplay. Therefore, Diablo IV players cannot pay for power.


Also in the interview, Diablo IV Product Director Kegan Clark described the store as optional, stating that the "coolest cosmetics in the game" won't be limited to paywalls.
The most beautiful cosmetics are not exclusive to the store. There are amazing pieces—items of unique and legendary quality—for players to find without ever having to go to the store, which offers more choice but not consistently better choices.


Diablo IV launches on June 6 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
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